Annotations
In the book, we argue that games must be played to be truly understood, or, at the very least, they must be carefully observed. The Annotated Changing the Game is the place where we provide links to playable versions of games mentioned in the book, as well as screenshots, videos, and further readings that could be useful. The book also has extensive references and endnotes, which are not reproduced here.
The annotations are divided into four parts, just as our book is:
PART I: INTRODUCTION
Chapter 1: An Introduction to Games, and Why They Matter
PART II: GAMES AND CUSTOMERS
Chapter 2: Advertising “In” and “Around” Games
Chapter 3: Advergames
Chapter 4: Adverworlds, Second Life, and Blurred Reality
PART III: GAMES AND EMPLOYEES
Chapter 5: Better Employees through Gaming (using games to train employees)
Chapter 6: Three Skills for an Interconnected World
Chapter 7: The Talent Game (using games to recruit employees)
PART IV: GAMES AND THE FUTURE OF BUSINESS
Chapter 8: Games for Work, Games at Work (using games to improve productivity)
Chapter 9: Innovating through Communities
Chapter 10: Why Gamers are Better than Computers, Scientists, and Governments (using games to solve hard problems)