Games that teach finance

In a new game, Celebrity Calamity, individuals learn how to handle their finances.  What makes it especially interesting is that it is aimed at an unusual group of individuals who we don’t usually think of as game players - lower income women, especially single mothers. It turns out that games can make a big difference, as summarized here: players “showed a 15-30% increase in confidence in their financial skills, and a 55-70% improvement in knowledge of concepts like credit limits, credit vs. debit, APR, and finance charges.”  The game is made by Enspire Learning and the D2D Fund, and, in the interest of disclosure, I have been an advisor to the project.

6 Responses to “Games that teach finance”

  1. 1
    Meherzad Contractor:

    Hi,

    I’m looking for some financial literacy games, which helps a person to understand finance in a very simple language.

    Could we somehow connect on this and take it further.

    Thank You,
    Regards,

    Meherzad

  2. 2
    Isabella Williams:

    i am into Business and Financing. it is really very interesting how to make money both online and offline.`,;

  3. 3
    Susy Clerc:

    Thanks for writing about this. There’s a bunch of terrible information about finance on the internet.Your blog it’s great it has good article, I found a lot of awesome information about finance here.I’ve been following this blog for awhile.I searched very long time a blog like yours,thanks for helping me with finance keep up the good work

  4. 4
    j 41 shoes:

    Good entry. I appreciate you for posting it. Keep up the fine blogging.

  5. 5
    Chloe Anderson:

    finance is a great topic that involves a lot of money and also investments.’.-

  6. 6
    Harvey Morris:

    finance is a great topic that involves a lot of money and also investments.’~:

Leave a Reply

Changing the Game (order via Amazon or B&N) is a fast-paced tour of the many ways in which games, already an influential part of millions of people’s lives, have become a profoundly important part of the business world. From connecting with customers, to attracting and training employees, to developing new products and spurring innovation, games have introduced a new level of fun and engagement to the workplace.

Changing the Game introduces you to the ways in which games are being used to enhance productivity at Microsoft, increase profits at Burger King, and raise employee loyalty at Sun Microsystems, among other remarkable examples. It is proof that work not only can be fun--it should be.