Educational milestone: the $3m “Games for Learning Institute”

Microsoft and New York University have announced the creation of the Games for Learning Institute (G4LI), which will identify the qualities of video games that best engage students, and develop personalized teaching strategies that harness those qualities. While Microsoft and NYU are apparently the key founding organizations, G4LI participants include Columbia University, the City University of New York, Dartmouth College, Parsons, Polytechnic Institute of NYU, the Rochester Institute of Technology and Teachers College. Total seed funding for G4LI: a cool $3 million.

Leave a Reply

Changing the Game (order via Amazon or B&N) is a fast-paced tour of the many ways in which games, already an influential part of millions of people’s lives, have become a profoundly important part of the business world. From connecting with customers, to attracting and training employees, to developing new products and spurring innovation, games have introduced a new level of fun and engagement to the workplace.

Changing the Game introduces you to the ways in which games are being used to enhance productivity at Microsoft, increase profits at Burger King, and raise employee loyalty at Sun Microsystems, among other remarkable examples. It is proof that work not only can be fun--it should be.